Cosmos Crusade


About

Ever dream of going on an epic quest through the cosmos, fighting alien baddies, and dodging an array of beautifully colored patterns that only Satan himself could conceive? Well, you have come to the right place!
Created for the June session of the One Game A Month challenge, this epic bullet hell / curtain fire game brings you three levels of nonstop game play (literally), boss fights, and epic music!

Controls

  • Arrow Keys → Movement
  • Left Shift → Focused/Slowed Movement
  • Z → Shooting
  • X → Bombing
  • Escape → Pause Menu
  • F → Toggle Fullscreen
  • M → Toggle Volume

Credits

A huge, huge, huge thanks to Kenney for the fantastic assets because I am artistically challenged.

I've taken quite a hiatus from posting remotely anything, now haven't I. Though, I'd like to take a moment to announce a new project I'm working on!

During the summer and throughout last fall, I worked on creating a fantasy world in which I can base all of my game. The name of this world: Amitola. (Taken from the Sioux language meaning rainbow.) The games I have taking place in this world will (hopefully) interact with one another, but nonetheless will take place in the same world, follow an intertwined storyline full of characters, stories, and all the likes I've spent quite a while developing.

Moving on to the main topic of this post: my newest game in the world. The first of the Amitola series of games, but certainly not the last. The story of a sister and brother born to an older, rural-family. Their interaction with a young elf who sends them on a wild adventure, and the story that's soon to follow!

So, I bring you: Amitola: Elyn & Gyleon.


Lunar Artifacts


A game based on the legend of Kaguya-hime, her five impossible requests, and her eventual return to the moon! 

It has six "chapters" in this paper-themed game! You fight against the Buddah, a dragon, a swallow, and a feisty fire-rat; then you break the seal on the tree on the top of Mount Hourai, and grab the jeweled branch. Then you fight off hoards of demons as you try to save Kaguya from returning to the moon.

The game was made for Public Domain Jam and the entirety of the game is released under a Creative Commons license --meaning it's free to download and free to use any of the art, music, or programming involved in the creation of the game. Those assets can be downloaded here!

 

  Description
Super Space Surge is a one man created, space-themed, shoot-em-up, manic shooter! Playing as man kind's last hope for survival against an invading alien race, you take off in your ship to fight off the armada and save the galaxy!

In this single player, shoot-em-up game, you place as a lone pilot who must dodge through intricate bullet patterns, fight off enemies, and save the human race from annihilation in this manic 2D shooter game.

Game Controls
  • Arrow Keys - Player Movement
  • Z/A - Shooting
  • X/S - Bombing
  • Left Shift - Slowed Down / Focused Movement
  • Escape - Pause Game
  • F - Toggle Fullscreen
  • M - Toggle Muting Audio
  • G - Screenshot (saves on the desktop)

System Requirements
Any computer from the past 2-4 years should be able to handle Super Space Surge! If unable to, there are options in-game to lower the graphics level!
Please try the demo before purchase, though! Just to be sure that it can run well on your computer.

Credit
Programmer/Designer/Composer:
  • Nick Howard (Ikizami)
Particle Effects:
  • Kalamona (Unity3d Asset Store)
Space Ship Sprites:
  • surt and morgan3d (OpenGameArt.org)
  • MillionthVector (http://millionthvector.blogspot.de)
Backgrounds:
  • Hedgehog Team (Unity3d Asset Store)
All images and effects used were either open source, purchased from the Unity Asset Store, or self created. While it's not needed to list the creators, I feel like I should honor them by including them in the credits!



Thank you to everyone who has kept up, helped me, gave me advice, and inspired me to keep going! :) Now, what game shall I work on next?
I have neglected uploading another dev journal entree on here for over a month. I'm pretty disappointed in myself; however, between work, school, finals, drag shows, programming Super Space Surge, I've been neglecting everything. (Social media related, of course!)

Now, in good news! I've finished Super Space Surge! I was going to release it today, but I over slept until one hour before my shift at work. (So today is a no-no; maybe tonight when I get home --if I get home without passing right back out.)

However, for now, I'll be compiling everything for Windows and Mac, getting ready to upload the demos and full game on Itch.io, and then let's play some bullet hell games, everyone!!!
Well, as Super Space Surge is starting to come to a close (sadly), I've been taking a lot more screenshots for things like #ScreenshotSaturday and the likes. I figured I might as well upload some screenshots here!

It's really been fun, lately, creating all these new effects, making new bullets, shooting effects, lasers, bombings, little things wiggle around and jiggle and fly and figgle! It's really been an adventure making everything "come alive," so to speak!

All I have left to do now is finish up some more graphic effects, compose music for the last 3 levels and the extra stage, make the options menu fully functional, and... make people interested in this game!

じゃあ、行きましょう!




I can honestly say that I will eternally be in awe of meeting, conversing, and later selfie'ing with Dr. Michio Kaku. He held a public speaking at Western Kentucky University this previous Monday (Mar. 17th), and it was fantastic. Not only did I run into him before everything on a stroke of luck, but also he picked me out of thousands of people to ask and answer questions. I've always had a huge interest in theoretical and astrophysics. I figured that I would spend my whole life learning about the Japanese language and Japanese culture, as well as computer science and focusing more on programming --along with being a game developer and helping to make some of the world's greatest games. (I'm no where near that, but who knows. Maybe in the future?) However, this has given me new life. A new drive. A new spark of inspiration to chase after my long sought out dreams, and I just wish I had the ability to transfer to an out of state college, study under the greatest minds of the world. I know I have the capacity to be great. I know I have the ability to make changes in the world. I want to continue my journey of being a polyglot. I want to continue being a computer programmer. However, I also now want to continue my love of mathematics and physics. I want to make a discovery in the world. I want to make a difference on the world and help humanity in a whole! I know I could. I just must work hard, diligent, and put in every ounce of my brain power to make my dreams true.

I will make a difference.

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