Cosmos Crusade
About Ever dream of going on an epic quest through the cosmos, fighting alien baddies, and dodging an array of beautifully colored patterns that only Satan himself could conceive? Well, you have come to the right place!
Created for the June session of the One Game A Month challenge, this epic bullet hell / curtain fire game brings you three levels of nonstop game play (literally), boss fights, and epic music!
Controls Arrow Keys → Movement Left Shift → Focused/Slowed Movement Z → [.....]
I've taken quite a hiatus from posting remotely anything, now haven't I. Though, I'd like to take a moment to announce a new project I'm working on!
During the summer and throughout last fall, I worked on creating a fantasy world in which I can base all of my game. The name of this world: Amitola. (Taken from the Sioux language meaning rainbow.) The games I have taking place in this world will (hopefully) interact with one another, but nonetheless will take place in the same world, [.....]
Lunar Artifacts
A game based on the legend of Kaguya-hime, her five impossible requests, and her eventual return to the moon!
It has six "chapters" in this paper-themed game! You fight against the Buddah, a dragon, a swallow, and a feisty fire-rat; then you break the seal on the tree on the top of Mount Hourai, and grab the jeweled branch. Then you fight off hoards of demons as you try to save Kaguya from returning to the moon.
The game was made for Public [.....]
Description Super Space Surge is a one man created, space-themed, shoot-em-up, manic shooter! Playing as man kind's last hope for survival against an invading alien race, you take off in your ship to fight off the armada and save the galaxy!
In this single player, shoot-em-up game, you place as a lone pilot who must dodge through intricate bullet patterns, fight off enemies, and save the human race from annihilation in this manic 2D shooter game.
Game Controls Arrow Keys - Player Movement Z/A - [.....]
I have neglected uploading another dev journal entree on here for over a month. I'm pretty disappointed in myself; however, between work, school, finals, drag shows, programming Super Space Surge, I've been neglecting everything. (Social media related, of course!)
Now, in good news! I've finished Super Space Surge! I was going to release it today, but I over slept until one hour before my shift at work. (So today is a no-no; maybe tonight when I get home --if I get home without passing right back out.)
However, for now, I'll be compiling everything for Windows and Mac, getting ready to upload the demos and full game on Itch.io, and then let's play some bullet hell [.....]
Well, as Super Space Surge is starting to come to a close (sadly), I've been taking a lot more screenshots for things like #ScreenshotSaturday and the likes. I figured I might as well upload some screenshots here!
It's really been fun, lately, creating all these new effects, making new bullets, shooting effects, lasers, bombings, little things wiggle around and jiggle and fly and figgle! It's really been an adventure making everything "come alive," so to speak!
All I have left to do now is finish up [.....]
I can honestly say that I will eternally be in awe of meeting, conversing, and later selfie'ing with Dr. Michio Kaku. He held a public speaking at Western Kentucky University this previous Monday (Mar. 17th), and it was fantastic. Not only did I run into him before everything on a stroke of luck, but also he picked me out of thousands of people to ask and answer questions. I've always had a huge interest in theoretical and astrophysics. I figured that I would spend my whole life learning [.....]