This is about halfway done. Music is extremely subject to change as I'm getting used to new programs and every time I make a new composition, I figure out another "ohh, I can do that; this sounds neat," so all music heard is subject to change. Same with sound effects, too. Graphics will probably keep this style. If I really feel so inclined, I'll remake the bullets to be more... I don't know. Less "cartoony-flat-looking" and have a different style --I'm not entirely sure just yet. Bear with me, folks! It's my first publicly released game! :)
Now, onto about the actual game itself:
- It is a 2d, space-themed, manic shoot 'em up (also known as bullet hell or danmaku).
- There will be 6 levels + extra levels (maybe). In this demo, there are the first 3 completed.
- It's entirely created by me or with public domain, royalty-free graphics and sound effects.
- My inspiration mainly came from the Touhou series. It's my favorite Japanese indie game series, and I enjoyed them so much, the least I can do is have some fun making my own style of danmaku while also giving the community a chance to have fun (and hopefully take a crack at my games to come!)
- Movement - Arrow Keys.
- Shooting - Z
- Bombing/Shielding - X
- Focused (slowed) Movement - Left Shift
- Spacebar - Most GUI control (i.e. to go to the next stage after completing the current one, hit space.)
- Escape - Pauses the game.
Good luck, everyone.
Now, a link to the game online:
I love the game. I found it to have a wonderful flow as well as easy to use controls. If I were to give any suggestion it would be that I feel the kill boxes were very small. On larger enemies it felt as if unless I was hitting the center of mass, that I wasn't hitting them at all. I found myself spending entire lives either evading bullets because I couldn't get close enough to the area I needed to actually hit my enemy, or just sitting there taking the damage so I could stay in place and do damage myself.
ReplyDeleteAll in all however, I found it to be a very good game experience. Well done. :)