Lunar Artifacts


A game based on the legend of Kaguya-hime, her five impossible requests, and her eventual return to the moon! 

It has six "chapters" in this paper-themed game! You fight against the Buddah, a dragon, a swallow, and a feisty fire-rat; then you break the seal on the tree on the top of Mount Hourai, and grab the jeweled branch. Then you fight off hoards of demons as you try to save Kaguya from returning to the moon.

The game was made for Public Domain Jam and the entirety of the game is released under a Creative Commons license --meaning it's free to download and free to use any of the art, music, or programming involved in the creation of the game. Those assets can be downloaded here!

 

  Description
Super Space Surge is a one man created, space-themed, shoot-em-up, manic shooter! Playing as man kind's last hope for survival against an invading alien race, you take off in your ship to fight off the armada and save the galaxy!

In this single player, shoot-em-up game, you place as a lone pilot who must dodge through intricate bullet patterns, fight off enemies, and save the human race from annihilation in this manic 2D shooter game.

Game Controls
  • Arrow Keys - Player Movement
  • Z/A - Shooting
  • X/S - Bombing
  • Left Shift - Slowed Down / Focused Movement
  • Escape - Pause Game
  • F - Toggle Fullscreen
  • M - Toggle Muting Audio
  • G - Screenshot (saves on the desktop)

System Requirements
Any computer from the past 2-4 years should be able to handle Super Space Surge! If unable to, there are options in-game to lower the graphics level!
Please try the demo before purchase, though! Just to be sure that it can run well on your computer.

Credit
Programmer/Designer/Composer:
  • Nick Howard (Ikizami)
Particle Effects:
  • Kalamona (Unity3d Asset Store)
Space Ship Sprites:
  • surt and morgan3d (OpenGameArt.org)
  • MillionthVector (http://millionthvector.blogspot.de)
Backgrounds:
  • Hedgehog Team (Unity3d Asset Store)
All images and effects used were either open source, purchased from the Unity Asset Store, or self created. While it's not needed to list the creators, I feel like I should honor them by including them in the credits!



Thank you to everyone who has kept up, helped me, gave me advice, and inspired me to keep going! :) Now, what game shall I work on next?
I have neglected uploading another dev journal entree on here for over a month. I'm pretty disappointed in myself; however, between work, school, finals, drag shows, programming Super Space Surge, I've been neglecting everything. (Social media related, of course!)

Now, in good news! I've finished Super Space Surge! I was going to release it today, but I over slept until one hour before my shift at work. (So today is a no-no; maybe tonight when I get home --if I get home without passing right back out.)

However, for now, I'll be compiling everything for Windows and Mac, getting ready to upload the demos and full game on Itch.io, and then let's play some bullet hell games, everyone!!!
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