I've finished the third level, and now I'm just polishing everything up. Shortly enough, I plan on releasing a demo of the game on here, Facebook, the Unity forums, a link on Twitter, and all that lovely jazz. After polishing it up greatly, I hope it feels exactly how I want it to play in my mind.
Welp, back to work and I'll be back (probably) later today to start posting links and to make an even larger post. [.....]
Another couple of nights down the drain. Go me, go me! I've finally implemented a pause system and a way to navigate back to the start screen (in order to quit the game when on a desktop version. I completely overlooked that aspect, because at first I anticipated this being entirely web-based, oh well!) I've also added new effects, such as little numbers appearing to indicate score when you kill a monster. I've changed the screen resolution of the game so it fits a traditional "Facebook Game" layout, as opposed to a more mobile resolution. So, now it's 760x600 instead of 400x600!
Now, I've started finishing off the third level boss (everything else before hand is finished)! [.....]
Oh, happy day. I've finished programming level two today! I need to sit down and tweak it to get it exactly how I want it to play; however, for now, I'm content with it and I plan on starting level three tonight! I'm also considering tweaking up the backgrounds some to make it more interesting than a basic scrolling background of stars.
I've added and finished the bombing and shielding system of my game! Added a score and soon to add a high score marker, [.....]
Update
Finishing up the second level of this is proving troubling to me. I keep experimenting with things I like and I can't come up on a definite conclusion to how I want this to end!
Lasers, force fields, spirals, etc. I guess it's time to just sit down and finish actually planning things out on paper beforehand. (It's what I did for level one, and I had that finished in two days.)
Oh well, at least I have Leslie Hall's new album to keep [.....]
I'm wondering if I could use my slowly growing following to do programming tutorials for the ones who don't know how to so well. While I figure the large portion of my audience will be individuals who can already program --or at least know the basics-, so maybe I should make tutorials geared toward artists, musicians, and complete novices? I feel like it could be somewhat fun. As well as an excuse to make videos, so people on YouTube could be exposed as well.
I've [.....]
Overview
-Super Space Surge is a game created entirely by me starting in January of 2014. It was made in Unity3d, Garageband for music, and GIMP for graphics.
Description
-I used the game Touhou, created by Team Shanghai Alice, as my main inspiration, and I tried to keep the spontaneous feel of the game with a space-theme. I plan on there being six levels, and multiple difficulty levels. Once it is finished, I'll have the game up on here, on Facebook, and on Kongregate, [.....]
Hello World My first post and my first step into the world of social media and blogging. I'll be showcasing everything I've worked on and completed here! Also, I'll showcase other indie blogs that I really enjoy, and possibly start doing podcasts and game reviews.
Who Am I? I'm a 20 year old indie game developer currently in college for Japanese and computer programming. I've been working on games off and on for a little while now, but going to work on publicly showcasing my products.
Now, sit back and enjoy! Hopefully this won't be a flop. [.....]