Dev Journal - Super Space Surge (4)

Another couple of nights down the drain. Go me, go me! I've finally implemented a pause system and a way to navigate back to the start screen (in order to quit the game when on a desktop version. I completely overlooked that aspect, because at first I anticipated this being entirely web-based, oh well!) I've also added new effects, such as little numbers appearing to indicate score when you kill a monster. I've changed the screen resolution of the game so it fits a traditional "Facebook Game" layout, as opposed to a more mobile resolution. So, now it's 760x600 instead of 400x600!

Now, I've started finishing off the third level boss (everything else before hand is finished)! Then, I'm going to polish the first three levels as much as possible, then I'm going to release a demo everywhere. Hopefully it's enough to make people want more. One man can only hope, right?

Either way, I'm going to post a video with updated sound effects, all new visuals, and lets see how well it goes!

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