Dev Journal - Super Space Surge (3)
Oh, happy day. I've finished programming level two today! I need to sit down and tweak it to get it exactly how I want it to play; however, for now, I'm content with it and I plan on starting level three tonight! I'm also considering tweaking up the backgrounds some to make it more interesting than a basic scrolling background of stars.
I've added and finished the bombing and shielding system of my game! Added a score and soon to add a high score marker, as well as more GUI designs so it's more than a basic black abyss. (I've never been spectacular at art; thus, everything is either crappy little sprites, basic things in GIMP, or royalty-free pieces of art.)
For the next level, I plan on adding more types of enemies (which I have two currently planned out, I just need to program them in). Then, I'm still not sure what else to add into it, I'm pretty happy with the game as a whole. Maybe little numbers that appear over enemies and power ups as I kill/collect them that show how much they went to the score. Then maybe more and more particle effects! (Because who doesn't love a good particle effect to make everything shiny and sparkle!) I think that covers up everything else I wanna add.
Argh, I guess tonight's going to be an all-nighter of programming, music, and random Netflix in the background --as usual.
0 comments:
Post a Comment
Leave feedback, comments, or concerns here!